Summary: In this tutorial, you will learn the significance of class and objects in Java.
Object-oriented programming (OOP) is a programming paradigm that is based on the concept of “objects”, which can contain data and code that manipulates that data. In OOP, objects are used to represent real-world entities.
Java is an object-oriented programming language, which means that it provides features that support OOP. Some of the main features of Java that support OOP are:
- Classes: A class is a template for creating objects. It defines the data and behavior of a type.
- Objects: An object is an instance of a class. It represents a specific entity in a program.
- Inheritance: Inheritance is the ability of a class to inherit properties and methods from a parent class. This allows you to create a new class that is a modified version of an existing class, without having to rewrite the entire class.
- Polymorphism: Polymorphism is the ability to treat objects of different classes in a similar manner. This allows you to write code that can work with multiple types of objects, without having to know exactly what type of object it is working with.
- Encapsulation: Encapsulation is the bundling of data and the methods that operate on that data within a single unit, or object. This helps to keep the data safe from outside interference and misuse.
You will study other properties of OOP in later tutorials.
Overall, OOP in Java allows you to create modular, reusable code that is easy to maintain and expand upon.
Class in Java
Classes are an important concept in object-oriented programming because they allow you to define new types in your code. This is useful because it allows you to represent real-world entities in your program and model the relationships between them.
For example, you might have a Dog
class that represents dogs in your program. The Dog
class might have instance variables for the breed, age, and name of the dog, as well as methods for behaviors such as barking and wagging its tail.
Using classes allows you to create multiple objects of the same type, each with its own unique data. For example, you could create a Dog
object for each dog in a dog shelter, with each object representing a specific dog with its own breed, age, and name.
Classes also allow you to reuse code. Once you have defined a class, you can create as many objects as you need from that class. This means that you don’t have to write the same code multiple times for different objects.
How to Create Class in Java?
In Java, a class is a blueprint for creating objects. It defines the data and behavior of a type.
A class is defined using the class
keyword, followed by the name of the class. The body of the class is defined inside curly braces.
Here is an example of a class in Java:
public class Dog {
// instance variables
String breed;
int age;
String name;
// constructor
public Dog(String breed, int age, String name) {
this.breed = breed;
this.age = age;
this.name = name;
}
// behavior
public void bark() {
System.out.println("Woof!");
}
}
The class has three instance variables: breed
, age
, and name
, which represent the data for a Dog
object.
It also has a constructor, which is a special method that is used to create and initialize a new object. The class also has a bark()
method, which represents a behavior of the Dog
class.
Don’t worry if you don’t understand everything. You will learn more about it in later tutorials.
Object in Java
In Java, an object is an instance of a class. It represents a specific entity in a program.
You can create an object from a class using the new
keyword and a constructor. For example:
Dog myDog = new Dog("Labrador", 5, "Buddy");
This creates a new Dog
object with the breed “Labrador”, age 5, and name “Buddy”.
Access Members of a Class
You can access the data and behavior of the object using dot notation. For example, you can access the breed
field of the myDog
object like this:
String breed = myDog.breed;
And you can call the bark()
method of the myDog
object like this:
myDog.bark();
//prints "Woof!"
Objects are an important concept in object-oriented programming because they allow you to represent real-world entities in your code and model the relationships between them.
They also allow you to reuse code by creating multiple objects from the same class.
Example using class and object in Java
Here is an example of using a class and object in Java:
public class Dog {
// instance variables
String breed;
int age;
String name;
// constructor
public Dog(String breed, int age, String name) {
this.breed = breed;
this.age = age;
this.name = name;
}
// behavior
public void bark() {
System.out.println("Woof!");
}
}
public class Main {
public static void main(String[] args) {
// create a new Dog object
Dog myDog = new Dog("Labrador", 5, "Buddy");
// access the data of the object
System.out.println("Breed: " + myDog.breed);
System.out.println("Age: " + myDog.age);
System.out.println("Name: " + myDog.name);
// call the bark() method of the object
myDog.bark();
}
}
his program defines a Dog
class with instance variables for breed, age, and name, as well as a constructor and a bark()
method. It also has a main()
method that creates a new Dog
object and accesses its data and behavior.
When the program is run, it will output the following:
Breed: Labrador
Age: 5
Name: Buddy
Woof!